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Hi ! This is a project I started as an anatomy study, but then it turned into this :)

I used Zbrush for the main forms and then Maya for manual retopology ( just for the head) for the other parts I used Zremesher.
I also rigged the model for future animation test, I textured the entire model with Substance Painter, rendered with Redshift and final details with Photoshop.
I will upload the animation shot soon

Hope you like it

Jorge yepez v1 artstation 01
Jorge yepez v2 artstation 01
Jorge yepez artstation 03

Textured with Substance Painter

Jorge yepez artstation 05

Zbrush Details

Jorge yepez artstation 06