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Hi ! This is a project I started as an anatomy study, but then it turned into this :)

I used Zbrush for the main forms and then Maya for manual retopology ( just for the head) for the other parts I used Zremesher.
I also rigged the model for future animation test, I textured the entire model with Substance Painter, rendered with Redshift and final details with Photoshop.
I will upload the animation shot soon

Hope you like it

Textured with Substance Painter

Textured with Substance Painter

Zbrush Details

Zbrush Details