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M A Y O

- M A Y O -

Is a project made for learning purpose and the beginning of exploration and studies about Real Time Rendering used on films. The power of Unreal Engine will give us unlimited opportunities to explore and build a universe about these mystic characters.

The project took approximately 5 days, from the base model and the sculpture made in Zbrush, texturing on Substance Painter and finaly the camera animation, lightning and shading using Unreal Engine 4.

Unreal Engine Buffer Visualization overview

Unreal Engine Buffer Visualization overview

Unreal Engine Time Lapse

Rendering with the new Movie Render Queue. I used the Antialiasing node for getting rid of the specular flickering on metal materials. The settings I used : Spatial Sample Count = 3. Temporal Sample Count = 2. AAMethod = Temporal AA

Substance Painter Time Lapse

Zbrush Sculpt

Zbrush Sculpt